SDG 4 - Quality education - Game-based Learning MethodsFarabi University

SDG 4 - Quality education - Game-based Learning Methods

9 april, 2025

To develop creative and engineering thinking, students participated in the “Spaghetti Tower” challenge. Divided into teams of 4–5 members, they had to build the tallest and most stable tower using only spaghetti, string, and one marshmallow. The marshmallow had to be placed on top.The activity encouraged teamwork, critical thinking, and hands-on problem-solving. Students collaborated, exchanged ideas, and experimented with structures. This game-based method made learning interactive and fun while strengthening engineering and communication skills.

Participants: Students of the “Electrical Power Engineering” program

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